[Bug 13530] New: Sacrifice (Demo) : Crashes with ati-drivers

wine-bugs at winehq.org wine-bugs at winehq.org
Thu May 29 12:42:16 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=13530

           Summary: Sacrifice (Demo) : Crashes with ati-drivers
           Product: Wine
           Version: 1.0-rc2
          Platform: PC-x86-64
               URL: http://downloads.gamezone.com/demosfiles/t1699.htm
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: enhancement
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: jb.faq at gmx.de


Hi,
I tried to start the Sacrifice Demo, I get the screen were I can select which
device and driver I want to use, after that, the game crashes and I get the
output following, but first I have to say, that
I believe its a driver bug of the proprietary ati-drivers, because it started
up with my nvidia card (and drivers).
But I'm not sure. Maybe it can be fixed easy with wine. 

The output:

linux at workstation ~ $ cd .wine/drive_c/Programme/Shiny/Sacrifice\ Demo/
linux at workstation ~/.wine/drive_c/Programme/Shiny/Sacrifice Demo $ wine
Sacrifice.exe 
ALSA lib pcm.c:6617:(snd_pcm_slave_conf) unknown format unchanged
ALSA lib pcm.c:6617:(snd_pcm_slave_conf) unknown format unchanged
ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: Datei oder
Verzeichnis nicht gefunden
fixme:mixer:ALSA_MixerInit No master control found on HDA ATI HDMI, disabling
mixer
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 16 vertex
samplers and 16 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x32f4bc,0x00000000), stub!
fixme:d3d:test_pbo_functionality >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from Loading the PBO test texture
 @ directx.c / 3520
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(640,480)
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x407561


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