[Bug 15839] Games for Windows Live fails to initialize, resulting Fallout 3 crash

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Nov 1 00:50:19 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=15839


Erich Hoover <ehoover at mines.edu> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |ehoover at mines.edu




--- Comment #11 from Erich Hoover <ehoover at mines.edu>  2008-11-01 00:50:19 ---
I ran a full trace (-relay) and recorded the log, it looks to me like the game
doesn't crash until a LONG time after that reported event.  I don't have time
to look into it detail, but if I am reading the log correctly then wine is
giving the game a pointer to some vertex information where it's just released
that information:
0033:trace:d3d9:IDirect3DDevice9Impl_GetVertexDeclaration (0x153468) : Relay+
0033:trace:d3d:IWineD3DDeviceImpl_GetVertexDeclaration (0x185f58) :
ppDecl=0x7b4fe8c0
0033:trace:d3d_decl:IWineD3DVertexDeclarationImpl_AddRef (0x149d8068) : AddRef
increasing from 1
0033:trace:d3d9:IDirect3DVertexDeclaration9Impl_AddRef (0x149d8020) : AddRef
from 880
0033:trace:d3d_decl:IWineD3DVertexDeclarationImpl_GetParent (0x149d8068) :
returning 0x149d8020
0033:trace:d3d_decl:IWineD3DVertexDeclarationImpl_Release (0x149d8068) :
Releasing from 2
0033:trace:d3d9:IDirect3DDevice9Impl_GetVertexDeclaration (0x153468) :
returning 0x149d8020
0033:CALL xlive.5002() ret=006250e2

(the exception and crash follow shortly thereafter)


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