[Bug 15858] FEAR 1.08: Crash in D3D8 mode when ARBfp pipeline is used

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Nov 1 15:03:07 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=15858





--- Comment #2 from Tobias Jakobi <liquid.acid at gmx.net>  2008-11-01 15:03:05 ---
Debugging reveals that the shader is released before it is used.

Possibly a (known) problem. AFAIK the native D3D implementation only kills
certain shader objects after they unbound.
Wine's current implementation also kills them when still bound, so the app
crashes here.

Greets,
Tobias


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