[Bug 15858] FEAR 1.08: Crash in D3D8 mode when ARBfp pipeline is used
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Nov 1 15:03:07 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=15858
--- Comment #2 from Tobias Jakobi <liquid.acid at gmx.net> 2008-11-01 15:03:05 ---
Debugging reveals that the shader is released before it is used.
Possibly a (known) problem. AFAIK the native D3D implementation only kills
certain shader objects after they unbound.
Wine's current implementation also kills them when still bound, so the app
crashes here.
Greets,
Tobias
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