[Bug 14686] Max Payne 2: PP effect issues with backbuffer ORM

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Nov 2 18:53:41 CST 2008


http://bugs.winehq.org/show_bug.cgi?id=14686


Tobias Jakobi <liquid.acid at gmx.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|UNCONFIRMED                 |RESOLVED
         Resolution|                            |WONTFIX




--- Comment #12 from Tobias Jakobi <liquid.acid at gmx.net>  2008-11-02 18:53:41 ---
Forgot to resolve this one to WONTFIX.

I remember a chat with Alexander who mentioned that this was a (non-fixable)
limitation of the backbuffer OffscreenRenderingMode.

For framebuffer effects (and PPE=medium) MP2 seems to allocate a surface, which
sometimes exceeds the dimensions of the current backbuffer.

With an ingame resolution of 800x600 this seems to be the case. With an ingame
res of 1024x768 the backbuffer seems to be large enough for the surface to fit
in.

In this case the effect is rendered correctly, without cropping. However if the
surface does NOT fit, the parts that are effectively "outside" the backbuffer
are simply not rendered at all.

When the surface is blitted back to the backbuffer you can see the cropping
artifacts.

Since this works for ORM=fbo I'm resolving this to WONTFIX. I'm also adding a
comment to AppDB.


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