[Bug 15946] Left4Dead demo hangs on starting new game/level

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Nov 19 14:22:27 CST 2008


http://bugs.winehq.org/show_bug.cgi?id=15946


blaise <mgavl69 at juno.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|UNCONFIRMED                 |RESOLVED
         Resolution|                            |FIXED




--- Comment #3 from blaise <mgavl69 at juno.com>  2008-11-19 14:22:27 ---
  This bug is my own system config fault. After having thrown in another Gig of
ram and setting the heapsize to 512000(!) it seems to have solved the
impossible studder/hitching. It's a classic Source engine 'issue' but it's a
new one for me.

  As far as the 'fixme:d3d:state_blendop Unrecognized/Unhandled D3DBLENDOP
value 0' errors it occurs at the Main menu and doesn't seem to hurt
preformance/rendering any. Having looked into it, it's referring to
/dlls/wined3d/state.c and the alpha channel. What this unrecognized blendop
mode is , is beyond my knowledge.  


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