[Bug 16130] Runes of Magic client doesn't communicate with the server

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Nov 20 15:10:29 CST 2008


http://bugs.winehq.org/show_bug.cgi?id=16130





--- Comment #3 from dideldum <ulf at dedio.de>  2008-11-20 15:10:28 ---
Thanks for your fast answer!

I called it like:

WINEDEBUG=+loaddll wine Runes\ of\ Magic.exe

This starts first the launcher. In the launcher I clicked the "Start" button.
Until line 834 of the log file it's launcher related. Then (I assume from line
851 onwards) it is related to the real client. I haven't found out how to start
the client directly, either exe starts first the launcher. I guess there is a
parent-child-process-check to avoid direct client start... Just my
imagination...

I entered the login data in the client and pressed the enter button. The effect
is seen in line 5623 of the log, here the socket communication with the server
is opened (the SYN packets in the wireshark trace).

I attach the log (compressed with bzip2) after this post.

Hope this helps. If you need more traces, please tell me the channels. I cannot
trace all channels at once, as this leads to many GB of log (and my Linux
partition has only 7GB left).

If there is any other activity to help you, I offer, whatever I can.


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