[Bug 14762] Max Payne 2: sepia tone filter issues (high PPE)

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Nov 24 14:39:03 CST 2008


http://bugs.winehq.org/show_bug.cgi?id=14762





--- Comment #18 from Tobias Jakobi <liquid.acid at gmx.net>  2008-11-24 14:39:02 ---
Just a quick note: Another game is affected by this problem.
FEAR 1.08 doesn't correctly render it's "bullettime mode". Also some effects
are missing, like flames (attaching screenshot).

I'm resolving my other bug (http://bugs.winehq.org/show_bug.cgi?id=15875) about
HL2 to duplicate, because it's without doubt the same problem.

I'm not giving up on the issue.

At least it's possible to hack/fix the issue when RECT textures are used for
fullscreen PP effects. This includes the filters for MP2, the PP effects used
in HL2 and also the bullettime effects. It won't work that easily for FEAR's
flame effects.

@Stefan: Who would be the correct person to write a request too? I don't think
that simply "complaining" about the issue through the customer service will
have any effect at all.

I was thinking about speaking to Aaron Plattner about this problem, since he
does seem to be in charge for the xf86-video-nv driver. IIRC he's a developer
at NVIDIA, so he should have some contacts with the the developer team of the
proprietary driver.

Greets,
Tobias


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