[Bug 10758] myst4 crashes during startup
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Oct 1 17:27:45 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=10758
Jim Cameron <jim_24601 at btinternet.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jim_24601 at btinternet.com
--- Comment #5 from Jim Cameron <jim_24601 at btinternet.com> 2008-10-01 17:27:44 ---
It is caused by a surface being freed where it shouldn't be ... I encountered
an interesting comment within IWineD3DDeviceImpl_SetDepthStencilSurface() (file
dlls/wined3d/device.c):
/* should we be calling the parent or the wined3d surface? */
followed by an AddRef of the wined3d surface. If I change the code to get the
parent and AddRef it instead, Revelations does not crash, and I could play the
game (although it crashed on exit). That would seem to answer the original
developer's question. Of course, we'll need a conformance test to confirm.
Patch follows.
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 409c7a1..0546f00 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -6648,7 +6648,12 @@ static HRESULT WINAPI
IWineD3DDeviceImpl_SetDepthStencilS
tmp = This->stencilBufferTarget;
This->stencilBufferTarget = pNewZStencil;
/* should we be calling the parent or the wined3d surface? */
- if (NULL != This->stencilBufferTarget)
IWineD3DSurface_AddRef(This->ste
+ if (NULL != This->stencilBufferTarget)
+ {
+ IUnknown* parent;
+ IWineD3DSurface_GetParent(This->stencilBufferTarget, &parent);
+ IUnknown_AddRef(parent);
+ }
if (NULL != tmp) IWineD3DSurface_Release(tmp);
hr = WINED3D_OK;
--
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