[Bug 15644] Morrowind: Waterplane/sprite flickering with ORM=fbo

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Oct 17 02:52:01 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=15644





--- Comment #5 from Tobias Jakobi <liquid.acid at gmx.net>  2008-10-17 02:52:00 ---
(In reply to comment #2)
> A +d3d,+d3d_draw trace would help.
I can do this later.

(In reply to comment #3)
> I don't have the game, I'm afraid. Could you figure out where/why the GL error
> is generated?
You mean by using a debugger and dumping the callstack, or something like that?

> It might not be the cause of the problem, but it would be nice to
> eliminate it, for a start.
The thing is that this message is not only generated with Morrowind, but also
e.g. with Max Payne 2 or F.E.A.R. I also see a lot of FBO issues there, but
nothing like this flickering problem.

> Does the isInDraw flag have any effect on the
> behaviour? Please make sure that reverting the patch fixes the issue in current
> git.
Will do! (but also later)

(In reply to comment #4)
> Created an attachment (id=16696)
 --> (http://bugs.winehq.org/attachment.cgi?id=16696) [details]
> patch
> 
> Does this patch make any difference?
Going to check later.

Greets,
Tobias


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