[Bug 15644] Morrowind: Waterplane/sprite flickering with ORM=fbo
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Oct 17 15:49:17 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=15644
--- Comment #9 from Tobias Jakobi <liquid.acid at gmx.net> 2008-10-17 15:49:17 ---
d3d, d3d_draw trace of Morrowind:
http://www.math.uni-bielefeld.de/~tjakobi/wine/morrowind_debug.log.bz2
Had to bzip2 this log, because it go rather huge. Shows again that the engine
sucks (uses too much API calls).
Note that I couldn't reproduce the flickering while the trace logging was on
(the game was really slow with it). Instead of flickering the waterplane and
sprites were never rendered at all (even not when looking at the ground).
The 'game menu' technique again worked here again.
Greets,
Tobias
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