[Bug 12641] WineD3d does not respect GL_EXT_fog_coord

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Oct 17 16:22:07 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=12641





--- Comment #4 from H. Verbeet <hverbeet at gmail.com>  2008-10-17 16:22:06 ---
The way I read that is that vertex.fogcoord and fragment.fogcoord are
unavailable, while result.fogcoord is available. The implication is that the
hardware still needs to be able to source the fogcoord from something else than
the fragment depth. Iow, even though the behaviour would be well defined, it
doesn't make a whole lot of sense to implement ARB_vertex_program but not
EXT_fog_coord.


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