[Bug 11688] Lego Star Wars II: In-game sound does not work

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Oct 19 05:40:22 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=11688


Michael Monreal <infernux at web.de> changed:

           What    |Removed                     |Added
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                 CC|                            |infernux at web.de




--- Comment #8 from Michael Monreal <infernux at web.de>  2008-10-19 05:40:20 ---
Sure this was fixed? Maybe there is a regression because I cannot get this to
work in wine 1.1.6. 

Both Lego StarWars 1 and 2 show the _same_ problem: the games work mostly fine
(including music) but no sound effects (lasers etc).

Can you please try again with 1.1.6 and see if things work?

Notes:
- I did not install the full DX9c, only d3dx9_30.dll and xinput1_2.dll
- before playing I kill pulseaudio, so I'm using pure ALSA
- I have to enable FBOs to not get graphical glitches, but that's all, the rest
is new separate .wine dir

Any special settings (for alsa?) I'm missing?


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