[Bug 15644] Morrowind: Waterplane/sprite flickering with ORM=fbo

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Oct 19 15:34:22 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=15644





--- Comment #23 from H. Verbeet <hverbeet at gmail.com>  2008-10-19 15:34:22 ---
(In reply to comment #21)
> I'm wondering where depth_blt_glsl_program_id is initialized properly. Is this
> even done at all? Henri?
> 
It's initialized with zeroes in shader_glsl_alloc(). (the HeapAlloc() with
HEAP_ZERO_MEMORY)


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