[Bug 10406] Missing surface textures in Titan Quest game v.1.3

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Oct 22 18:50:24 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=10406


Forest Hale <lordhavoc at ghdigital.com> changed:

           What    |Removed                     |Added
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                 CC|                            |lordhavoc at ghdigital.com




--- Comment #5 from Forest Hale <lordhavoc at ghdigital.com>  2008-10-22 18:50:24 ---
Yes it still does.  Confirmed on wine 1.1.5.

Basically the game comes up looking fine, but if you walk far enough from your
starting location all the new art that the game tried to progressively load on
demand comes up transparent, and you get this strange mipmap banding thing
going on where the higher detail mipmaps are simply missing, so you see the
ground below buildings when you approach them, and other such behavior (often
rocky details look like shards of glass with half of each triangle missing).

This game stores a *LOT* of textures, easily many gigabytes, it's easy to see
why it would attempt to use system memory.

This game has a very advanced rendering technique with all the modern features
(per pixel lighting with soft shadowmapping, bumpmaps and specular, bloom and
stream loading of massive textures), I liken it to being the Crysis of Diablo
clones.


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