[Bug 15738] Max Payne 2: Ingame windows rendered incorrect with nvts pipe

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Oct 23 17:19:27 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=15738





--- Comment #4 from Tobias Jakobi <liquid.acid at gmx.net>  2008-10-23 17:19:26 ---
OK... I can post the output tomorrow.

But I can already tell you that there is no interesting output from wined3d nor
from d3d8. In fact the only thing I remember popping up here and there are the
usual EvictManagedResources fixmes. Really nothing critical there.

As soon as I have the screenshots and the console output ready I'm also going
to CC stefand since he wrote the arbfp pipeline.


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