[Bug 15813] New: NOLF GotY: Long audio samples get truncated

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Oct 27 17:35:33 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=15813

           Summary: NOLF GotY: Long audio samples get truncated
           Product: Wine
           Version: 1.1.7
          Platform: PC-x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-dsound
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: liquid.acid at gmx.net


Created an attachment (id=16938)
 --> (http://bugs.winehq.org/attachment.cgi?id=16938)
Normal console output from wine run (no WINEDEBUG)

Using (unpatched) GotY version of the game "No One Lives Forever".
I didn't find a patch for the GotY one. I suspect it's already patched.

Issue: Long audio samples get truncated. This happens for example with the
intro sequence music or when characters have conversations. Audio is simply cut
off at the end. Pretty bad if subtitles are off.

Going to attach the console output. Nothing suspicious there.

Setting component to directx-dsound since I'm pretty sure that NOLF uses a
dsound audio backend.

Greets,
Tobias


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