[Bug 15813] New: NOLF GotY: Long audio samples get truncated
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Oct 27 17:35:33 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=15813
Summary: NOLF GotY: Long audio samples get truncated
Product: Wine
Version: 1.1.7
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs at winehq.org
ReportedBy: liquid.acid at gmx.net
Created an attachment (id=16938)
--> (http://bugs.winehq.org/attachment.cgi?id=16938)
Normal console output from wine run (no WINEDEBUG)
Using (unpatched) GotY version of the game "No One Lives Forever".
I didn't find a patch for the GotY one. I suspect it's already patched.
Issue: Long audio samples get truncated. This happens for example with the
intro sequence music or when characters have conversations. Audio is simply cut
off at the end. Pretty bad if subtitles are off.
Going to attach the console output. Nothing suspicious there.
Setting component to directx-dsound since I'm pretty sure that NOLF uses a
dsound audio backend.
Greets,
Tobias
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
More information about the wine-bugs
mailing list