[Bug 15644] Morrowind: Waterplane/sprite flickering with ORM=fbo

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Oct 28 16:56:20 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=15644





--- Comment #38 from H. Verbeet <hverbeet at gmail.com>  2008-10-28 16:56:20 ---
(In reply to comment #37)
> (In reply to comment #36)
> > Those GL errors are caused by the debug patch. You should first check the
> > object type (GL_OBJECT_SUBTYPE_ARB) before trying to get the shader source,
> > since obj can be a program as well.
> Hmm, don't you mean calling glGetObjectParameterARBiv with GL_OBJECT_TYPE_ARB
> and checking whether it is GL_SHADER_OBJECT_ARB or GL_PROGRAM_OBJECT_ARB?
> 
Probably :-)

> I'm also not quite sure how to deal with the case when it's a program object
> (and not a shader object, I think the shader ones can be dumped correctly with
> my current code). Do I need to get the attached shader objects and dump them as
> well?
You probably don't need to do anything for program objects.

> Or is this functionality already implemented somewhere else in the code?
> 
+d3d_shader will show the source as it's being generated. Finding the source
for a program is then a matter of searching back in the log for the shader
objects that are linked into a program.


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