[Bug 15840] SuddenStrike: crashes when loading a level

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Oct 29 15:12:33 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=15840


Steffen <tomatenesser at gmx.de> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |aric at codeweavers.com




--- Comment #6 from Steffen <tomatenesser at gmx.de>  2008-10-29 15:12:32 ---
I don't know what this has to do with my problem, but it is causing the crash.
(I did a regression test)

304ff3c7280a53b7cbadfa83eaeda458ff5959d1 is first bad commit
commit 304ff3c7280a53b7cbadfa83eaeda458ff5959d1
Author: Aric Stewart <aric at codeweavers.com>
Date:   Wed Aug 6 08:04:36 2008 -0500

    dinput: The DIK_ keycode is not the same as the scancode.

    It is mapped with the keyboard mapping to the resulting character so
    the key 'A' is DIK_A nomatter what its scancode or vkey would be. This
    is relevant to Japanese keymapping where the '@' key is in the '['
    location the scancode for both is 0x22 but dinput generates DIK_AT in
    japanese and DIK_LBRACKET in us_qwerty.

:040000 040000 b113e6d8f3b4ef6c44f91335422ead536180d756
b4f95644735b22c9e2495e950b79b142eb7349db M      dlls


> $ WINEDEBUG=+dinput wine your_app.exe &> /tmp/log.txt
> 
> The debugging symbols depend on your build. If they aren't there by default,
> set CFLAGS="-g"
> 

I added the dinput debug output as 7z because the *.txt was 121MB big. Maybe
you could have a look in it and tell me if it has the debugging symbols.


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