[Bug 12041] STALKER 1.0004-Trainer.exe crashes in dsound
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Sep 1 05:22:07 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=12041
--- Comment #8 from Jeff Zaroyko <jeffzaroyko at gmail.com> 2008-09-01 05:22:07 ---
(In reply to comment #4)
> Just as an aside, I ran into this myself just now, but with a different game.
> I'm guessing it's probably the same issue. This happens to me on the
> (freely-available) demo of Strange Attractors 2, available at
> http://www.playgreenhouse.com/game/OMNUS-000001-01/
>
> It happens when the main "Loading" screen reaches 20%, at "Loading Object
> Definitions." It happened both on 0.9.54 and 1.1.0 (I had upgraded to see if
> it was a bug that had been fixed in the meantime).
>
> I'll upload the full output of the crash as an attachment. (Also let me know
> if it turns out to actually be a separate issue, despite the similar crash
> text, and I'll open up a new bug about it insteadd.)
>
Yeah, I think it's likely to be the same problem. Both the trainer and your
app SA2 appear to pass an invalid pointer to the same call in dsound, it looks
like a mistake on the programmers behalf, but it's also mishandled by Wine.
I have a patch to fix this, which makes both the trainer and your program work.
I tested SA2 with my patch applied and it almost loads (99%) but crashes
elsewhere, a quick look it seems to be affected by bug 9612.
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