[Bug 6971] Mouse "escapes" window or is confined to an area in the full screen program

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Sep 5 09:19:19 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=6971





--- Comment #174 from Rasto Sramek <rasto at ns.ksp.sk>  2008-09-05 09:19:14 ---
(In reply to comment #170)
> Rasto, Reyn, and others
> 
> Can you test the <a href='http://bugs.winehq.org/attachment.cgi?id=15638'>patch
> I posted in #160?</a> I would like to know if it works in the other games
> mentioned (Mount & Blade, RO etc.). It definitely works in WWIIOnline for me.
> 
> It minorly changes the mouse warp code so that when warping, instead of warping
> whenever the mouse moves slightly off center, it warps when the mouse hits the
> edge of the wine screen.
> 
> The end result is no more 'stuck-mouse' problem; you have free range of motion
> within the wine screen. However, the mouse will still warp if you hit the
> absolute edge of the screen.
> 
> Is there a good reason why the mouse should be not be allowed to go off center
> when warping rather than being allowed to the edge of the screen? I can't see
> where it would make a different in first-person views, since the mouse cursor
> is hidden. Are there situations that I may not be taking into account?
> 

I tried it, it works in WWIIOnline. Unless it breaks something, I would
consider it a good temporary fix. I suppose the problem might be with games,
that don't grab the mouse and use edge-scrolling?


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