[Bug 15137] New: Wine crashes when trying to play FEAR (MP3 issue)

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Sep 5 16:15:11 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=15137

           Summary: Wine crashes when trying to play FEAR (MP3 issue)
           Product: Wine
           Version: 1.1.4
          Platform: PC-x86-64
               URL: http://i.download.idg.pl/fannef/c8d1cb3bb6a163870f7e0273
                    7774f6e8/48c1a003/cyberjoy/dema/f/fear/fearxp2_spdemo_en
                    .exe
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: tsalacinski at gmail.com


Created an attachment (id=15846)
 --> (http://bugs.winehq.org/attachment.cgi?id=15846)
FEAR output

When I was trying to launch FEAR: Perseus Mandate demo, everything went ok,
until I've reached the game itself.

First of all - game wasn't starting at all, complaining about glsl bugs (it was
just crashing). I've enabled the DX8 Shader option - forces to use DirectX 8
shaders. Problem went away. Game loads, can see the graphics without any single
glitch, but when you stand up, the game crashes.

I can't reproduce problem with glsl, because even when I've enabled DX9
shaders, it still runs.

The output seems to be related to mp3 decoding
(wine/dlls/winemp3.acm/layer3.c). It's VERY strange, because it contains
non-ascii characters. The output looks like this on terminal and when I pipe it
to the file.

I've grepped out the lines containing "glsl" keyword (because the output was
~2mb and it contained only GL_INVALID_OPERATION statements).

Disabling PulseAudio didn't help. The game seems to be crashing wine, I've had
"Segmentation fault" error once.

Cheers,
Tomasz Salacinski


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