[Bug 12929] Games crash/wined3d doesn't work with ATI's fglrx driver
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Sep 9 14:38:39 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=12929
--- Comment #128 from Daniel <daniel.spies at fuceekay.com> 2008-09-09 14:38:37 ---
(In reply to comment #127)
> Whenever you rebuild/update wine, it is common practice when debugging to clear
> out your wineprefix (ie ~/.wine). When testing multiple versions of wine on the
> same system, make sure to have PATH, and LD_LIBRARY_PATH setup correctly, and
> switch to new wineprefixes with WINEPREFIX.
>
> eg.
>
> export PATH=/opt/wine1.1.3/bin:$PATH
> export LD_LIBRARY_PATH=/opt/wine1.1.3/lib
> export WINEPREFIX=/home/blah/testing1.1.3
>
Thank you, but if it would have been working, it would have been still a proof
of the fix, right? As it was too late to continue I just gave a short statement
on what happened until that time, and what I will do next. Now I'm done with my
testing and archived a fresh install by simply deleting the .wine dir. This is
not a big deal if nothing works anyway...
So, the result is not that good. I removed the lines from the file by
commenting them out. (line #56 and #59 in wine 1.1.4):
/* ATI */
//{"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL, 0 },
{"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3, 0 },
{"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE, 0 },
//{"GL_ATI_envmap_bumpmap", ATI_ENVMAP_BUMPMAP, 0 },
{"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER, 0 },
{"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC, 0 },
After that I did a "aptitude remove wine" then "rm -rf ~/.wine" then
"./configure" followed by a "make" and "sudo make install".
The freezing still appears after a few seconds in game. It's like a big lag,
then the sound is always repeating one second (the last second of the
game-sound repeated in a infinity loop). And there is no CTRL+BACKSP, nor
switch to TTY anymore. Damned...
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