[Bug 15223] ryzom client fails to create window

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Sep 10 12:32:18 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=15223





--- Comment #4 from Louis Lenders <xerox_xerox2000 at yahoo.co.uk>  2008-09-10 12:32:17 ---
(In reply to comment #3)
> 8800GTX - latest blob (174 something)
> 
hmm, so my specs are even lower, so i'm a bit puzzled why it fails for you
I get the output below (to compare), maybe some d3d-guy knows why it fails for
you then 

wine start client_ryzom_rd.exe 

fixme:exec:SHELL_execute flags ignored: 0x00000500
onslow:~/.wine/drive_c/Program Files/Ryzom] fixme:win:EnumDisplayDevicesW
((null),0,0x33f3ac,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0x33f3ac,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f3d4,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0x33f3d4,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f438,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0x33f438,0x00000000), stub!
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x33f79c,0x00000000), stub!
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
(dozens of the above l;ine)


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