[Bug 15257] New: Changing from OpenGL to Direct3D output in WinUAE results in blank screen
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Sep 12 14:28:14 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=15257
Summary: Changing from OpenGL to Direct3D output in WinUAE
results in blank screen
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: markk at clara.co.uk
WinUAE is an open source (GPL) emulator of Amiga computers, available from
http://www.winuae.net/.
The output of WinUAE can be rendered using DirectDraw (default), Direct3D or
OpenGL. On changing from OpenGL to Direct3D output, the WinUAE window turns
completely white; the emulation still runs, but its display is blank.
(This issue may or may not be related to bug 15156 and/or bug 15256.)
To demonstrate:
- Run WinUAE 1.5.2
- Select a disk image for drive DF0: in the Floppy drives page, e.g.
rsi1.adf.gz from ftp://ftp.coresystems.de/pub/uae/rsi1.adf.gz
- In the filter page, check the Enable box and select the OpenGL filter.
- Click Start to start the emulation.
- After a few seconds press F12 to bring up the settings window.
- In the Filter page, change from OpenGL to Direct3D.
- To work around Wine bug 10643, click in the main window and press F12.
- Click OK to dismiss the settings window. The main window is completely
white.
Console output which appears on doing that is:
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d:ActivateContext >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glEnable GL_SCISSOR_TEST @ context.c / 1279
fixme:d3d_texture:IWineD3DBaseTextureImpl_BindTexture >>>>>>>>>>>>>>>>>
GL_INVALID_VALUE (0x501) from glBindTexture @ basetexture.c / 302
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