[Bug 15268] New: No Video or Sound in GameMaker 7 Games

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Sep 12 22:53:37 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=15268

           Summary: No Video or Sound in GameMaker 7 Games
           Product: Wine
           Version: 1.1.4
          Platform: Other
        OS/Version: other
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: me100313 at gmail.com


This is on Kubuntu Hardy (KDE4.1) 32-bit.  Games that are made with GameMaker 7
show their splash screen, then open up to a black window with no sound or
display.  I have found that the controls still work as I am able to get dialog
boxes to appear in one of the games I tried.  I think the game is running, but
video and audio just are not working.

I tried two games.  The first is Mushroom Kingdom Fusion, found here: 
http://mkfusion.ipbfree.com/index.php?showtopic=905&st=0&#entry12846

You will need both the music pack and the game data files.  Also, you should
delete mp3_title.mp3 from the music pack as that causes a known lockup with the
game.  This game uses FMOD for the background music, so it does work if you can
blindly get through the menu and start playing.  To do this, wait a minute or
two for the intro logos (you can't see them, but that's what you would see) to
cycle through then hit Enter or Shift to start a new game.  Just keep hitting
them both until you hear the BG music.  Then you can use the arrow keys to move
right one or two times (SMB3 style map) and use Shift to enter a level.  You'll
hear the level music play, but the video and the sound effects (which do NOT
use FMOD) will not work.  I have played this game in Windows so that's how I
know how to get to a level.  This game takes a very long time to load
(something that supposedly will be fixed in the next version).

The second game I tried just to verify this bug with other GameMaker games. 
The other game is Sonic FGX ( http://www.yoyogames.com/games/show/30975 ) and
does not use FMOD for music.  In this game, I manged to randomly hit arrow
keys, Shift, and Enter to get the generic Game Maker grey dialog boxes to
appear with descriptions of Sonic, Tails, and the other characters in the game.
 I assume I was in a character select screen, but don't know since I've never
played this game before.

Both games repeatedly flash "fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled
present options 0x32fcbc/0x32fccc" for Sonic FGX and
"fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options
0x32f76c/0x32f77c" for MK Fusion.  Both games also show a lot of
IDirectMusicLoader or IDirectMusicSegment functions in the console output.

I have included the console output of both games in the files "sfgx_ou.txt" and
"mkf_out.txt".  Also, I ran wine with WINEDEBUG=+d3d,+dsound,+wine_d3d and
output those to "sfgx_dbg.txt" and "mkf_dbg.txt".  All of the file will be
compressed.  The debug output files are 270MB and 460MB.


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