[Bug 9051] Broken Sword - The Sleeping Dragon crashes when starting
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Sep 22 16:37:04 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=9051
--- Comment #13 from Martin <deadlock at start.no> 2008-09-22 16:37:04 ---
(In reply to comment #12)
> Martin suggested a patch for dsound3d:IDirectSound3DListenerImpl_QueryInterface
> Unknown IID causing some discussion.
>
> http://www.winehq.org/pipermail/wine-devel/2008-June/066763.html
>
> Chrisb suggested another patch
>
> http://www.winehq.org/pipermail/wine-devel/2008-June/066816.html
>
> After this complete silence. Anyone working on this bug?
I was trying to figure out how winegcc works, because I wasn't able to compile
a test program to make sure my fix works properly. Because of that I haven't
been able to write a test case for what I implemented, and until I do I doubt
my patch will be accept. What I really need now is for somebody else to test
the patch, and confirm if it works for them or if it doesn't work. I haven't
had any issues with the patch, but perhaps somebody else will have. Any
feedback is appreciated, though.
>
> Is it so that there are two bugs? One in Full version appearing when Securom is
> called and another in dsound3 hiding behind securom call but occuring in the
> demo when securom call does not fail(exist) first.
>
I got the full European Broken Sword 3 version, on two cd's, using Securom.
After I install it, it runs fine with my patch, using the current GIT, or any
version between when I posted this patch and now. I haven't tried running the
demo using this patch.
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