[Bug 11966] Some textures in CouterStrike:Source are broken (overbright or simply white).

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Sep 28 22:44:52 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=11966





--- Comment #14 from DARKGuy <dark.guy.2008 at gmail.com>  2008-09-28 22:44:52 ---
Oh, it's that stupid wined3d "limitation". I heard there was some discussion
about the topic in another bug I posted (in Transformers) and some talk in one
of the WINE News bulletin, but it seems that development is more concentrated
on other "more important" stuff. As far as I recall, it's something
solutionable but there hasn't been any work on the feature, right? is there
anything I can do to help?... I'm not an advanced Win32 programmer, but I'm
sure there must be something I can do to help devs to implement such feature?
it's frustrating you know, if Windows can do so, WINE should too. I know
OpenGL's limitations, but... I dunno man, some workarounds?


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