[Bug 17927] New: Morrowind: Massive texture flickering

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Apr 1 21:04:18 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=17927

           Summary: Morrowind: Massive texture flickering
           Product: Wine
           Version: 1.1.18
          Platform: PC-x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: major
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: mehdi.yousfi at gmail.com


Created an attachment (id=20260)
 --> (http://bugs.winehq.org/attachment.cgi?id=20260)
NPC's head flickering

Most (if not all) textures flicker.
This only happens in outside areas.
It also looks like a Z-fighting issue.

It can be best seen on NPCs (cf attached screen shot taken from JMS who first
reported the bug here: http://appdb.winehq.org/appview.php?iVersionId=3383).
Then gersen and Christian Beckhaeuser confirmed the bug in this thread.

The bug seems to require a motion to be seen as the flickering is constant on
NPCs (and also on me when in 3rd person view), but requires me to move or turn
my character in order to see it on still elements like doors, windows, trees,
ground...

On big elements, it can be best seen on texture intersections.

Note that the closer I am from a considered element, the less I see this bug:
when close to a NPC, only its articulations flicker, but from a further
distance, the whole head (or even arms, legs, armor...) flickers.

If it can help: I also noticed this bug on Cedega versions from 6.1.1 to 7.1.1
(current). However the bug disappear with Cedega 6.1.0. And the game simply
doesn't run with versions below 6.1.0.

This bug is *really* bothering, and I'm very well motivated to do anything
which could help fixing it.

My configuration: Wine 1.1.18, Ubuntu Intrepid 64, Morrowind GOTY 1.6.1820
(French), laptop Sager NP2096 / GPU NVidia 9600M GT 512Mo, drivers
x86_64-180.44 / CPU Intel P9600


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