[Bug 17947] New: MouseWarpOverride set to force causes mouse in menus to hang

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Apr 4 09:30:25 CDT 2009


           Summary: MouseWarpOverride set to force causes mouse in menus to
           Product: Wine
           Version: 1.1.18
          Platform: All
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: enhancement
          Priority: P2
         Component: directx-dinput
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: felix.kuperjans at gmx.de

To avoid the mouse escaping the window or hitting screen edges while playing
for example ego shooters, that don't grab the mouse correctly with DirectInput,
the registry key "MouseWarpOverride" was introduced (see bug 6971). With
setting this key to force, one can cause wine to reset the cursor position
several times per secound, so that the cursor does not escape the window or hit
the screen edges. 
This works fine for many games, but in some games this opens a new bug:
The mouse can now be used freely within the gameplay, but in the menus of those
games the cursor is resetted, too, and one can't move the mouse to the menu

Games, where I recognized this bug are:
Gothic III
AquaNox 2 Revelation

I would recommend a workaround until the mouse bug is finally solved and there
are no more problems in any game:
Add a keyboard shortcut, that can be optionally configured to turn
MouseWarpOverride on or off on the fly during the gameplay. This way, one could
leave it as disabled by default, and enable it after the game itself has
started. If one goes back to the menu, it can be disabled again by pressing
this shortcut.

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