[Bug 12560] Perfect World: Corrupt Bitmap Images

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Apr 5 10:30:13 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=12560


Ben Klein <shacklein at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |shacklein at gmail.com




--- Comment #99 from Ben Klein <shacklein at gmail.com>  2009-04-05 10:30:08 ---
(In reply to comment #83)
> About adding option to disable S3TC in registry.
> It appears that such option is already exist, look here:
> http://wiki.winehq.org/UsefulRegistryKeys
> there is:
> 
>       +-OpenGL
>       |  |
>       |  +->DisabledExtensions
>       |      [Space separated list of OpenGL extensions that are not reported
> to applications.
>       |       Example: "GL_ARB_vertex_buffer_object GL_ATI_fragment_shader".]
>       |
> 
> The only problem is that nor "GL_EXT_texture_compression_s3tc" nor
> "EXT_texture_compression_s3tc" isn't working.
> Is there any one who can tell us the correct value or is that option is not for
> our case?
> 

I'm interested in the answer to this. Is it possible to disable s3tc via the
DisabledExtensions blacklist? This is more regarding bug 14939 though; it would
be interesting to see if there's a workaround for it :)

(In reply to comment #93)
> Well, as I can see this patch is incorporated in current git and it not only
< works very well for PW but not braking anything (yet?) in other games.
> I tried The Lord of the Ring Online, Prince of Persia, Left 4 Dead, Half-Life2:
> Episode Two, Civilization IV, Max Payne, Max Payne 2, Supreme Commander -
> Forged Alliance, The Witcher, all of them worked flawlessly.

Can you confirm that any of these games use DXTC/S3TC textures?


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