[Bug 12736] d3d:sampler GL_INVALID_ENUM from glActiveTextureARB @ state.c

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Apr 8 04:58:17 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=12736





--- Comment #4 from H. Verbeet <hverbeet at gmail.com>  2009-04-08 04:58:17 ---
You should probably check what the various limits are for your card, and what
wined3d is actually using. Note that various extensions, like eg.
ARB_vertex_shader modify the behaviour of glActiveTextureARB().


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