[Bug 14762] GeforceFX series: fullscreen PP effect issues / RECT texcoord fixup

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Apr 18 14:09:48 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=14762





--- Comment #69 from Tobias Jakobi <liquid.acid at gmx.net>  2009-04-18 14:09:43 ---
http://download.nvidia.com/developer/Papers/2005/OpenGL_2.0/NVIDIA_OpenGL_2.0_Support.pdf

According to this the NV30 (GeforceFX) series doesn't support vertex texture
fetching in hardware, so a fixup for NP2 textures won't be necessary here.

I have the constant packing code for GLSL ready (going to submit this once
Henri's patches are in, since I don't want too much collision) and also a
working ARB patchset.
The only thing missing is NP2 fixup with a vertexshader-only configuration. I'm
only going to implement this for GLSL, since it's probably going to get ugly
with ARB. Once this is done, the bug will be closed (doesn't make much sense to
implement more corner cases which won't ever appear on the FX).


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