[Bug 18040] Mass Efffect crashes
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Apr 20 06:29:09 CDT 2009
http://bugs.winehq.org/show_bug.cgi?id=18040
Stefan Dösinger <stefandoesinger at gmx.at> changed:
What |Removed |Added
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Attachment #20559|0 |1
is obsolete| |
--- Comment #42 from Stefan Dösinger <stefandoesinger at gmx.at> 2009-04-20 06:29:04 ---
Created an attachment (id=20570)
--> (http://bugs.winehq.org/attachment.cgi?id=20570)
Threading fix for buffer maps
Hi Don,
Here's another patch to try. I realized that EQ2 calls the crashing
buffer_map() call from a different thread, and the new GL calls do not have an
ActivateContext call to deal with multithreading, and they did not have the
ENTER_GL() locking calls. This patch fixes that.
Please apply it on top of the two patches that fixed Mass Effect, but without
the "another test patch" debug patch.
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