[Bug 18040] Mass Efffect crashes

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Apr 20 18:29:49 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=18040





--- Comment #44 from Don Hess <dhess31 at comcast.net>  2009-04-20 18:29:45 ---
(In reply to comment #43)
> (In reply to comment #42)
> > Created an attachment (id=20570)
 --> (http://bugs.winehq.org/attachment.cgi?id=20570) [details] [details]
> > Threading fix for buffer maps
> > 
> > Hi Don,
> > Here's another patch to try. I realized that EQ2 calls the crashing
> > buffer_map() call from a different thread, and the new GL calls do not have an
> > ActivateContext call to deal with multithreading, and they did not have the
> > ENTER_GL() locking calls. This patch fixes that.
> > 
> > Please apply it on top of the two patches that fixed Mass Effect, but without
> > the "another test patch" debug patch.
> > 
> 
> This patch seemed to fix all the problems.  I was able to get into the part of
> the game that was crashing before!
> 
> So, the combination of the three patches fixed it.  Not including "another test
> patch".
> 

By the way.  Remember how i talked about WOW crashing?  With these patches WOW
will crash if OffScreenRenderingMode is FBO, which used to work.  If it is set
to pbuffer then it works fine.

However, EQ2 only displays it's shaders under FBO.  So I don't know if that
tells you anything or not.

At least everything seems to be working now.


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