[Bug 18146] New: EvE Online;Salvage Beams and Warp (or so i think) are rendered incorrectly and cause a FPS drop

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Apr 22 11:11:28 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=18146

           Summary: EvE Online;Salvage Beams and Warp (or so i think) are
                    rendered incorrectly and cause a FPS drop
           Product: Wine
           Version: 1.1.19
          Platform: PC-x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: enhancement
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: gajo01 at gmail.com


As the summary says. salvage beams are rendered incorrectly: white garbled
textures instead of red light, and warp looks pixelated (i'm assuming these two
are caused by the same thing).

I'm using wine 1.1.19 patched with
http://bugs.winehq.org/attachment.cgi?id=20410, I have Nvidia 7600 GT (it
wouldn't render any models before applying those fixes). I'm runing 64bit
Archlinux, I'm using wine through 32 chrooted environment. In both the chrooted
environment and in the 64bit environment I'm using the same version of the
driver, the bug exhibits both on 185.19-2 (my current) and 180.44-1. 

I've also talked in the ingame linux channel, and it seemed that someone else
is having the same problem (altough he has the same graphics card), reportedly
it started happening from the newest patch (I wouldn't know as I wasn't playing
the game).

I've tried nearly all sorts of eve options : shadows off/on, HDR off/on, Bloom
off/on, Dither off/on. The resulting images were taken with all of it off.

tractor beam bug http://img66.imageshack.us/img66/1689/tractorbeam.jpg

warp bug http://img158.imageshack.us/img158/8041/warp.jpg
(not so visible, but you can see that it's pixeleted if you look closly)

My config files:
xorg.conf http://codepad.org/MARyATJ5
important part of user.reg http://codepad.org/4F3IjOQ1 
entire user.reg http://codepad.org/5hMhGnKF
glxinfo (glxinfo is the same in 64bit and 32bit chroot):
http://codepad.org/fPOKCSny

My error log: The error log also includes switches done when changing options,
not just the errors that happened while playing. Since the log is _huge_ (some
42MBs), i've decided to get the unique lines with uniq and sort them in
descending order, the first number displays occurances:
http://codepad.org/OduPtW1c
If you want a chronological order, let me know and I'll what I can do about it.


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