[Bug 19614] New: Multiplayer in Total Annihilation using native directplay dlls locks up after game completes.

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Aug 6 23:00:03 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=19614

           Summary: Multiplayer in Total Annihilation using native
                    directplay dlls locks up after game completes.
           Product: Wine
           Version: 1.1.26
          Platform: PC
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: hughperkins at gmail.com


When playing a multiplayer game in Total Annihilation using native directplay
dlls, the program locks up at the end of a game.

This doesn't prevent the game being played, but it would be nice to fix.

Note that this is using the directplay dlls from microsoft, rather than those
that come with wine, following the instructions at
http://wiki.winehq.org/DirectPlayGames.

Bug http://bugs.winehq.org/show_bug.cgi?id=4066 documents that wine does not
implement an appropriate directplay itself for Total Annihilation at this time.

Mostly I'm creating this new bug just to document it for now in the appdb for
total annihilation.

Note that this issue is touched on in the comments for bug
http://bugs.winehq.org/show_bug.cgi?id=11130 , but it is not the original bug
that that bug report refers to.

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