[Bug 8295] Motorhead crashes when using hw D3D renderer

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Aug 10 16:41:54 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=8295





--- Comment #18 from Tiago Marques <tiagomnm at gmail.com>  2009-08-10 16:41:54 ---
(In reply to comment #16)
> (In reply to comment #15)
> > Is this still an issue in current (1.1.25 or newer) wine?
> 
> Hi Austin,
> 
> Yes, it's still present. I will check to see if it's the same error, as I now
> get this:
> 
> fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to
> 16
> fixme:d3d:IWineD3DDeviceImpl_CreateSwapChain The app requests more than one
> back bu
> ffer, this can't be supported properly. Please configure the application to use
> dou
> ble buffering(=1 back buffer) if possible
> err:d3d:IWineD3DDeviceImpl_SetupFullscreenWindow (0x137500): Want to change the
> win
> dow parameters of HWND 0x4003a, but another style is stored for restoration
> afterwa
> rds
> fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
> SetDep
> thStencilSurface
> 
> 
> Best regards

As for this, I tried with a new Nvidia graphics card and will post output next.
Also tried launching @ 16BPP, since it complained, but now I can't use the
keyboard or mouse to interact with the game. @24BPP it works but crashes when
loading the race.

Best regards

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