[Bug 19848] Arma 2: Crash on startup

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Aug 27 16:37:26 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=19848





--- Comment #31 from Bontas Marcel <telliangun at gmail.com>  2009-08-27 16:37:26 ---
(In reply to comment #30)
> (In reply to comment #28)
> > fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #21:
> > fixme:d3d_shader:print_glsl_info_log     Fragment info
> > fixme:d3d_shader:print_glsl_info_log     -------------
> > fixme:d3d_shader:print_glsl_info_log     (0) : error C6001: Temporary register limit of 2 exceeded; 3 registers needed to compile program
> > fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Find glsl program uniform locations @ glsl_shader.c / 4151
> > fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 4165
> > fixme:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c / 3702
> > fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4293
> > fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 667
> > fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 667
> 
> This wasn't there in the previous log. Regardless, could you add +d3d_shader
> and +d3d_caps? (i.e., WINEDEBUG="+d3d9,+d3d,+d3d_shader,+d3d_caps" wine
> arma2.exe &> debug.log). Note that you can use "&>" to redirect Wine debug
> output to a file.
> 
> Are you no longer seeing the crash from
> http://bugs2.winehq.org/attachment.cgi?id=23265 ? That part is probably the
> same as bug 18636.

I haven't applied any patch for source games.

http://bugs2.winehq.org/attachment.cgi?id=23265 isn't a crash. It's the output
of wine as it shows the corrupted menu in attachment
http://bugs2.winehq.org/attachment.cgi?id=23266  
That backtrace is probably from an irrelevant crash on exit.


I have, on the other hand applied
http://bugs2.winehq.org/attachment.cgi?id=23268 from bug 18799.
The Crysis patch is the one that fixes
http://bugs2.winehq.org/attachment.cgi?id=23267

This probably sounds confusing :/

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