[Bug 20988] New: Some textures draw incorrectly in DirectX 9 on Mac OS X
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Dec 10 20:57:17 CST 2009
http://bugs.winehq.org/show_bug.cgi?id=20988
Summary: Some textures draw incorrectly in DirectX 9 on Mac OS
X
Product: Wine
Version: 1.1.34
Platform: Macintosh
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: marvinx03 at gmail.com
In several DirectX 9 games, some textures draw incorrectly when run in Mac OS
X. Instead of being normally colored, they are blocky and colored somewhat
randomly in bright shades. They do not flicker, but remain constant as if that
is the way they were meant to be.
I have observed this in the following games:
- Bioshock (and the Bioshock demo)
- Half Life 2: The Lost Coast (DirectX 9 mode ONLY; problem does not occur in
DirectX 8.1 mode)
- Left 4 Dead: Loading screen only (game crashes)
Bioshock only works after installing d3dx9 through winetricks. Even then,
Bioshock and the other games still experience this problem.
Some information on Left 4 Dead is available in my test report for that game:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=14592&iTestingId=47274
Lost Coast is the only game in the list that works well enough for testing this
bug thoroughly. Its performance is virtually flawless in DirectX 9 mode on
Linux, and is virtually flawless in DirectX 8.1 mode on Mac. It works
out-of-the-box without any adjustments or DLL overrides.
The terminal does not appear to give any useful output, but I can provide a
trace if necessary. I have attached a screenshot of the problem for
clarification.
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