[Bug 6955] Graphical glitches in NOLF2 demo

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Dec 15 07:43:17 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=6955





--- Comment #28 from Henri Verbeet <hverbeet at gmail.com>  2009-12-15 07:43:16 ---
(In reply to comment #27)
> I know this, how much trouble would it be to make a hardware implementation 
> along side with this software rendering, and choose the hw one if supported
> by the users X / OpenGL / GPU ?

In principle not terribly hard, but it's a large amount of work. You'd need to
be pretty familiar with how fixed function vertex processing works in D3D, and
there's a relatively large risk of introducing regressions.

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