[Bug 21165] Borderlands is ~3x slower under Wine (GeForce Go 7900 GS).

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Dec 30 07:20:03 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=21165


default_357-line at yahoo.de changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
           Severity|minor                       |trivial




--- Comment #7 from default_357-line at yahoo.de  2009-12-30 07:20:02 ---
Part of the bug is that there's _no_ interesting log infos that would point
towards the cause of the slowdown, well, aside from
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0x32dc10f8: Downloading rgb
texture to reload it as srgb, but that happens maybe two times per frame and
not often enough to be responsible for the slowdown (and if I bypass the upload
in question, it's still as slow; so it's probably unrelated) - the textures in
question are tiny anyway, just the control surfaces of the machines and the
item highlights. ANYWAY, the lack of FIXMEs does point towards a systemic error
- some information being misreported to the game, causing a slower codepath to
be used.

Is there any way to compare system call responses between Windows and Linux
runs?

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