[Bug 17172] IDirect3DDevice9::Present ignores pDestRect

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Feb 13 17:37:34 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=17172





--- Comment #6 from Alex <alex.hultman at skola.helsingborg.se>  2009-02-13 17:37:33 ---
(In reply to comment #4)
> Is your game freely downloadable? If yes, can you write the URL to the URL
> place?
> 

Does it matter? The thing is that Wine has a bug and i am willing to send
feedback, be glad im not just ignoring the bug and only developing for Windows
users.

(In reply to comment #5)
> Yeah, this is a known issue. It shouldn't be particularly hard to fix, but I
> don't think anyone is currently working on it. I should probably also mention
> that typically StretchRect() is used for things like this.
> 

I know that StretchRect is the preferred way; im am actually using that method
in my game. However i have a "compatibility mode" where i let DirectX resize
the scene, which is much easier on the hardware than StretchRect is (maby not
in all cases but im ny case it is). I am also using StretchRect with some
filters that require DirectX 9-compatible graphics adapter, which the normal
DirectX "auto resize" does not.

This is a bug in Wine; fix it if you want better compatibility.


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