[Bug 17398] New: Giants: Citizen Kabuto - shadows appear as flickering pixel patterns

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Feb 15 00:49:54 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=17398

           Summary: Giants: Citizen Kabuto - shadows appear as flickering
                    pixel patterns
           Product: Wine
           Version: 1.1.9
          Platform: Other
               URL: http://www.giantswd.org/?file=2
        OS/Version: other
            Status: UNCONFIRMED
          Severity: enhancement
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: ploujj at gmail.com


Object shadows flicker a lot to a point of being distracting because they are
drawn as semi-transparent meshes of pixels instead of solid blobs. The
flickering occurs because the mesh patterns keep changing whenever the player's
camera rotates or moves. See this image for a static view of a sample shadow
mesh: http://plouj.com/blinking-mesh-shadow.png

I'm using a relatively old Wine version because that is what is the latest for
Fedora 9. I'm using Fedora 9 x86_64.

My Giants installation has been patched to version 1.4 and it includes the
"Graphical Revision Mod v1.01" from http://www.giantswd.org/?file=2 .

Additionally, I get a lot of repeated messages in the console saying: "Zero
length vector"


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