[Bug 17423] Prince of Persia SoT: Graphic Bug

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Feb 21 12:03:49 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=17423





--- Comment #7 from Stefan Dösinger <stefandoesinger at gmx.at>  2009-02-21 12:03:48 ---
The refrast sides with the Nvidia driver.

My imagination is that something like this happened:

1) ATI and Nvidia program their drivers to honor the fog coord with table fog
2) Ubisoft writes POPSOT with this in mind
3) Nvidia figures out that its driver behaves differently than the refrast and
adjusts the driver
4) Nvidia figures out that they just broke POPSOT and make a game-specific
hack(The nvidia devs tell me that there are lots of them in their win drv)
5) We're left in the cold wondering what is wrong.

The ATI behavior(the one the game expects) is more intuitive(I originally
expected it when writing the test), and its more flexible. The refrast/nvidia
behavior is the more consistent one - it matches the fixed function pipeline's
fog behavior.

I don't know what to do with this now. We could just change Wine to use the
vertex shader fog coord instead of the depth if a fog coord is written and
table fog used. That would fix the game, but then another game may come around
that requires the opposite behavior.

Another potential clue is this website:
http://news.softpedia.com/news/Prince-of-Persia-The-Sands-of-Time-Fixes-and-Cheats-45938.shtml
It talks in a sentence about fog problems on some ATI drivers(later ones than
the one for my laptop). Probably ATI changed their driver to behave like the
refrast too, missed the issue with this game and fixed it in an update. I don't
have an up to date ATI card+driver to check that.


-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.


More information about the wine-bugs mailing list