[Bug 16997] lotro: symbols above NPC's are totally black as is fog

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Feb 22 01:13:21 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=16997





--- Comment #30 from Caladan <a.vankaam at chello.nl>  2009-02-22 01:13:21 ---
Hello Stefan,

I saw the patch on POPSOT and applied it to todays GIT, that made no diffrence,
you did mention in the POPSOT thread that the same could be applied to the arb
shader so I did that:

if(args->fog_src == VS_FOG_Z) {
        if(!reg_maps->fog) {
            shader_addline(buffer, "MOV result.fogcoord = TMP_OUT.z;\n");
        } else {
            FIXME("Shader writes fog coord and table fog is used\n");
        }
    } else if (!reg_maps->fog) {
        shader_addline(buffer, "MOV result.fogcoord, 0.0;\n");
    }

but that also did not change anything. from what I can gather from the POPSOT
issue is that its always like that, this LOTRO issue is only from certain
angles/distance.


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