[Bug 17528] 3D Mark 2001 SE Dragothic: Textures not rendered on running humans

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Feb 27 17:58:25 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=17528


Pauli Nieminen <suokkos at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |stefan at codeweavers.com




--- Comment #3 from Pauli Nieminen <suokkos at gmail.com>  2009-02-27 17:58:25 ---
693d9ded47d56846c3dafe7d04115a4f3a01750a is first bad commit
commit 693d9ded47d56846c3dafe7d04115a4f3a01750a
Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Sat Jan 10 02:29:39 2009 +0100

    wined3d: Properly set the fog frag coord according to the FOGTABLEMODE.

    This also fixes the test that an earlier patch broke, so the todo_wine can
be
    removed again.

:040000 040000 d6c96e24ebde7212191b4113d6d55a1bdcd073f1
745e7693925a3ab9384ff77141aad74d082bc23e M      dlls


This commit caused strided objects to turn transparent.
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawElements @ drawprim.c / 276


-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.


More information about the wine-bugs mailing list