[Bug 17528] 3D Mark 2001 SE Dragothic: Textures not rendered on running humans
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Feb 27 17:58:25 CST 2009
http://bugs.winehq.org/show_bug.cgi?id=17528
Pauli Nieminen <suokkos at gmail.com> changed:
What |Removed |Added
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CC| |stefan at codeweavers.com
--- Comment #3 from Pauli Nieminen <suokkos at gmail.com> 2009-02-27 17:58:25 ---
693d9ded47d56846c3dafe7d04115a4f3a01750a is first bad commit
commit 693d9ded47d56846c3dafe7d04115a4f3a01750a
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Sat Jan 10 02:29:39 2009 +0100
wined3d: Properly set the fog frag coord according to the FOGTABLEMODE.
This also fixes the test that an earlier patch broke, so the todo_wine can
be
removed again.
:040000 040000 d6c96e24ebde7212191b4113d6d55a1bdcd073f1
745e7693925a3ab9384ff77141aad74d082bc23e M dlls
This commit caused strided objects to turn transparent.
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawElements @ drawprim.c / 276
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