[Bug 17528] 3D Mark 2001 SE Dragothic: Textures not rendered on running humans

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Feb 28 05:04:25 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=17528





--- Comment #5 from Stefan Dösinger <stefandoesinger at gmx.at>  2009-02-28 05:04:25 ---
Probably we stepped on the driver's toe and forced it to use a shader constant
for its own use. The only line I can imagine is this one:

shader_addline(buffer, "MOV result.fogcoord, 0.0;\n");

0.0 may require a constant to load the immediate value. What happens if you
comment out this line? There are alternative ways to say "0.0" that doesn't
need an implicit value, for example

shader_addline(buffer, MOV result.fogcoord, helper_const.w;\n");

Since helper_const = { 2.0, -1.0, XX.0, 0.0 }


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