[Bug 16761] Supreme Commander: No audio at default sample rate/with full audio hardware acceleration

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jan 3 18:10:58 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=16761





--- Comment #2 from M.Kiesel <winehq.org at continuity.cjb.net>  2009-01-03 18:10:57 ---
Created an attachment (id=18448)
 --> (http://bugs.winehq.org/attachment.cgi?id=18448)
Logs for default sample rate 44100. No sound is played both with full and emu
acc setting.

No pulseaudio here. ALSA only.

Changing default sample rate in winecfg to 44100 breaks sound completely (game
is silent), both with full acceleration and emulation. Logs attached. Sound is
*only* working with default sample rate 48000 and acceleration: "emulation".

Logs for (broken) 44100 sound are attached. Comparing the logs for broken
44100/emu setting with working 48000/emu setting is interesting; the only thing
happening additionally in the broken 44100/emu setting seems to be some Wine
internal preprocessing step ("trace:dsound:DSOUND_RecalcFreqAcc New freqadjust:
115f55, new buflen: 52924", "trace:dsound:DSOUND_MixToTemporary (0x1c4b98)
Adjusting frequency: 48000 -> 44100"). Perhaps this is broken? Then we might be
talking about several bugs here (full acceleration broken completely; another
bug for emulation setting/preprocessing step). Might of course also be some odd
side-effect.


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