[Bug 16757] In Wine 1.1.12 Counter-Strike 1.6 crashes after connection to server
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Jan 5 05:08:58 CST 2009
http://bugs.winehq.org/show_bug.cgi?id=16757
--- Comment #26 from Paul "TBBle" Hampson <Paul.Hampson at Pobox.com> 2009-01-05 05:08:58 ---
That looks like a +snoop,+mshtml,+shdocvw trace, not a +mshtml,+shdocvw trace,
which would explain why it's so big...
Also, it looks like you're running it from within a git tree using the wine
symlink created during build. That won't work with Wine-Gecko 0.9.0 (see bug
16785)
You should be doing something like:
WINEDEBUG=+shdocvw,+mshtml wine hl.exe > logfile 2>&1
from within your CS directory.
If this is running from Steam, then do the above, but we really don't want the
part before CS is started. (See the Wiki for a suggestion on how to do this
using pipes)
I also don't see any obvious crash cause here, but I don't see the complaint
about loading Gecko from the earlier backtrace either.
I'm guessing the crash is what caused the seh exception and the
MiniDumpWriteDump method to complete, but I don't see anything that caused
that.
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