[Bug 16839] New: All sound broken in Hinterland
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Jan 7 03:19:26 CST 2009
http://bugs.winehq.org/show_bug.cgi?id=16839
Summary: All sound broken in Hinterland
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs at winehq.org
ReportedBy: Rincebrain at gmail.com
Created an attachment (id=18554)
--> (http://bugs.winehq.org/attachment.cgi?id=18554)
WINEDEBUG="+dsound" log with Hinterland
I've tested this in 1.1.12 and latest GIT, as well as latest GIT + the patch
from bug 16832 (which fixes a minor crash bug).
On run, Hinterland starts and loads the company logo in the window, and then
transitions to a white screen (which I presume is supposed to be something
else, but that fails to render), at which point, horrible static-like noise
begins blaring from the speakers.
If you've applied the patch mentioned above, clicking once in the white will
load the main menu, instead of crashing. The horrible static-like noise
persists with no apparent variation. It continued to persist until I disabled
sound output in the Options menu.
Having attempted to play the game with sound enabled, there are some apparent
variations in sound once gameplay begins, and I heard the noise for buttons
being pressed once or twice when I did so.
I'll attach the WINEDEBUG="+dsound" log, but it's rather large, so I'll be
attaching it as a bz2.
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